Wednesday 1 April 2009

Now thats FIFA.........The End

Mr Jingo in the world of pieces


i am very pleased with the way my game concept came together in the end, i have achieved my goal which was to try and create a complete aesthetic for the game, i believe the character and environment work well together with neither finding itself overbearing. at first when i received my image a was very focused on trying to find different ways to take this project, I'm pleased with my outcome, the idea of deconstruction and fragmentation of a world is a attractive concept and i think Ive done it justice.

my main worry from the project is not being able to make my vision come to life from my sketches on paper but i think they are almost exact, which i wanted, this is maybe because when making them in Maya, i didn't use any image planes, i literally made them from experimenting with Maya, first time Ive ever textured a character and i am proud of it, my characters are what I'm the most satisfied with because i do feel like they actually have character and hopefully you can kind of tell what personality's they have. hopefully from what i have achieved is the ultimate goal which is to make people want to play the, so far its reception from family and Friends shows signs of joy.

in terms of the brief, having to create a game using the image, Ive gone for a more intellectual root by using diffrent aspects of of Mondrian's life in art and socially instead of using the aesthetic. His his work as evolved to me was a perfect opportunity to capture, because his work bas become so deconstructed and fragmented from his impressionist beginning my concept just fell into place.

Seabed Level



this is a conecept for another level, where colin zeal has sucked out all of the ocean using the large red ball bumps, the sharks do no like this and hold you responsible and begin to attack you, you aim is the same as any other level in the game, to collect the fragments, destroy the machines and releace the pices of you planet which are held in the yellow cage.

Game Structure

Enviroment Textures





Character Textures

Game Play




The Two Planets


Colin Zeal





The Ratpackers




The Enviroment








Level Enviroment Concept




This is a concept for one of my levels, its location is of a quiet country area with a few houses but because the Zeal cooperation are wanting to deconstruct all of the surrounding and scenery, the quiet location has turned into a building site almost, whereby trees are being taken down, turf is being rolled up, house's are being taken, even the sea and clouds.

the top image shows a birds eye view of the level, the yellow pieces are fragments of jingo's world which is being taken apart, and the red dots are where the rat packers will be standing. your goal as mr jingo is to collect all of the stray pieces and get rid of the machines which are deconstructng the scenery. at the end of the level will we a cage which holds a huge collection of fragments which u need to salvage.

Aesthetic Research Conclusion




Visually my environments have been quite heavily influenced by the tom and jerry cartoons, i like the watercolour look and the use of pastel colours instead of the bright high saturated colours, i think this along with the plasticine style and creativity from the Trap door and Stop it and tidy up cartoons, they will work well together producing something quite unique.

Tuesday 24 March 2009

How i have reached my concept from My Image

It might seem like im steaming ahead away from the brief slightly so this is a post to show my journey from my image to my concept.


When i first received my image i was pretty sure i wanted to move away from the obvious, i could have made a game just from using the aesthetic style of modrians work but instead i wanted to branch out and research into Modrians life, work and interests to find my inspiration.

I looked at a wide range of his works and found that his style has completely changed from when he began to his later pieces. He started out as an Impressionist artist and gradually through the years his work became more cubist, fragmented and deconstructed to the object or scenes basic form. Reaching his final years and his boogie woogie paintings he had created and evolved his own style, a non-representational form which he termed Neo-Plasticism. These images were stripped of all repetition and reality and created his own representation of the world around us which was inspired by sound and light as well and physical form.

My concept is derived from Mondrian’s journey, my main character Colin Zeal is my Mondrian if you will. Colin Zeal (the evil rich boss of Zeal Corp) buys a planet which is completely deserted apart from his head quarters (a blank canvas ready to be painted). He decides to go to another planet near buy and take apart the pieces and objects which he likes and wants and ships them back over to his own planet to build up his world just like Mondrian does with his paintings, he finds a visually rich scene and deconstructs it, removing pieces to leave just the basic form or shell for his painting.

My link to the brief is that from my image I have used the journey in which Mondrian took through his life in art and the journey and process for how mondrian produces or deconstruction an object or objects, pulling them to pieces and creating something new; his own vision of the world. The aim of my game is for you and your character Mr Jingo to stop your planet from being taken to pieces (deconstructed, fragmented).

Monday 23 March 2009

Stella, Mini Milks and wine for the ladys.


Just look at this fine piece of work, my new guitar the Fender CD-60CE Sunburst thank you very much. i have been in my garden drinking stella and playing guitar like the good old days, wine for the ladys and mini milks for all; Bring on the summer.

Sunday 22 March 2009

Character Design - Mr Jingo


Character Design - The Rat Packers


Character Design - Colin Zeal


Character Research - Protagonist



Theres something very comical about baked beans, Ive just eaten some and i think it could prove interesting if i make a nice blend of baked beans and the characters from dumb and dumber, originally i wanted my character to have the same kind of personality as crash bandicoot, cool, fearless, one of those bandicoots who gets all the Lady's with his swish sun glass's and spiky hair (don't you just hate them). instead i thought it would be more interesting and comical if Mr jingo was really quite stupid and clumsy and you have been given the village idiot to save the world, from zero to hero.

Character Research - Villains



For the Colin zeal my villain character, i want him to be mix between terry thomas's character Ivan in tom thumb and Marlon Brando's character Don Vito Corleone in god farther. I want portray terry Thomas's quirky, always scheming mentality and also stupidity with don Corleone's presence, being wealthy and authoritative nature, also combining there looks as well.


For the Rat packers, the henchmen, i want to show the classic cartoon henchman, big body with a little brain aproach. Peter Sellers played a brilliant character in again tom thumb, a pretty dumb, gormlous looking character who follows his boss whatever the objective. The villains in tom thumb are brilliant together, this is my main insppirasion for design my villanous characters.