Friday, 20 March 2009

Aesthetic Research 3



Fur Fighters
The game was designed very much as a standard third person shooter, but used a world populated by cute little animals as its setting. As a result, the game's depiction of violence is very cartoon-like without losing any of its intensity.

Aesthetic Research 2



Trap Door


The Trap Door is a claymation-style animated television series, originally shown in the United Kingdom in 1984. The plot revolves around the misadventures of a group of monsters living in a castle. Although the emphasis was on humour and the show was marketed as a children's programme, the show drew much from the genre of dark fantasy. The show has since become a cult favourite and remains one the most widely recognised kid's shows of the 1980s.

Thursday, 19 March 2009

Aesthetic Research


Stop it and tidy up

Stoppit and Tidyup was a British children's animated cartoon series originally broadcast by the BBC in 1987. The series was created by Charles Mills and Terry Brain, the duo previously created a claymation called The Trap Door which will be in my next post. Apart from the main characters Stoppit, a red ball of fluff, and Tidyup, a gherkin-loving purple lump, the supporting characters included Comb Your Hair, Wash Your Face, Hurry Up, Go and Play, Calm Down, Not Now, Bee Have, Bee Quiet, Go to Bed, Don't Do That, Take Care, Eat Your Greens, Clean Your Teeth and the big, bad I Said No, not to mention Say Please And Say Thank You. There were also extra characters called Naughties and Sit Downs, and they all lived in the mythical land of Do As You're Told. The series was very experimental with music and character design which, perfect inspiration for a quirky slapstick game like mine.

Mr Jingo in the world of pieces kicks off


I'm gonna go ahead with this idea because i think its a really nice simple concept for kids, really slapstick and will be fairly enjoyable world to create. I defiantly want a slapstick approach to the game and a generally all round laugh to play for children the age of 7 to even adults as there will be influences from the 1940-50s. Next stage is to find my visual aesthetic.

Wednesday, 11 March 2009

Inital ideas 3. Fragmentation


another idea is to make an adventure game which would be point and click. i remember playing a game when i was a kid called Gabrial Knight 2 : The Beast Where you were a detective who had to solve a mystery by talking to characters, finding clues and picking up objects which would be of use later on as evidence.



My concept is called fragmentation, you are a detective in the new york police department and are given a job to investigate a murder in Broadway, you have to navigate around using the point and click method and find clues to try solve the murder, as the game goes on the whole world begins the look strange, the walls are beginning to fragment ( looking like some of Mondrian's earlier impression st paintings) as you continue on in the game the surroundings get worse and worse until your basically in a world of abstract images and color with no explanation.you continue looking for clues and find that the killer is a link to a bigger picture, an underground experiment where time is being stopped so terrorists can bomb new york and and rest of America, your job is to stop this.

the idea is still in its beginning stages but i think my kids platform game is stronger so i might leave this and go for that one. i dont think my music game is right for the brief either because its not really as game, more of a piece of software.

I wish it was FIFA part 3

Inital ideas 2. Mr Jingo in the world of pieces


This is my idea for a kids platform action game with a similar game play to the likes of Rayman and Crash Bandicoot, a simple story with the fight between good and evil.

How Ive reached my idea is not solely on the visual aesthetic of the Broadway boogie woogie painting, instead Ive researched into Mondrian himself and how he has developed his style over the years and how it has changed dramatically from his first pieces to his last. my concept is based on a previous post from this blog titled Mondrian's Distinct Style Change Over Time. He began his career as a teacher in primary education, but while teaching he also practiced painting. Most of his work from this period is naturalistic or impressionistic, consisting largely of landscapes. These pastoral images of his native Holland depict windmills, fields, and rivers, initially in the Dutch Impressionist manner but slowly he became influenced by other movements such as pointillism, the vivid colors of fauvism and most of all cubism. his art became more fragmented to the point of his subjects being completely unrecognisable.

i was also influenced by my blog post entitled Luminance and equiluminance, i found that when the saturation is turned to grey scale, the yellow disappears and blends in with the grey. the idea of having objects disappearing or being taken away, then having to retrieve them came to mind.

With my research in mind i have come up with a concept for a kids game with an age guidance restriction for 7 years old and above. My concept is to create a 3D Platformer game which is lighthearted, comedic, flamboyant and incredibly fun game which ultimately is a fight between good and evil.

The storyline(characters names are not confirmed)

Main Characters

Evil Colin Zeal, the boss of the Zeal Corperation

The Rat Packers, Colin Zeals Henchmen

Mr Jingo, your character (possibly and animal or alien)

Evil Colin Zeal is a very rick buisness man who owns zeal corperations and buys a planet which is bare (planet Zeal), no landscape, no civilisation. As Zeal is so "EVIL" he looks through his telescope and sees a planet he likes and decieds hes going to take all the pieces from that planet and plant them onto his planet. oh so "evil!!!"

The planet in question is where Mr Jingo lives (planet Mondo), nobody special but hes a guy with guts and determination with the personality of Crashbandicoot. Colin zeal and his henchmen (Rat Packers) come onto planet Mondo and begin to start packing away the landscape, once they have packed away all of the pieces they keep them in a cage ready to take back and plant on there planet.

the aim of the game is to finish the levels whilst its still being packed away and get to the end of each level, killing the baddies as you go to reach and unlock the cage and retrieve the pieces. there will be loads of levels from the different places on the planet mondo, eg a jungle level, ice, volcanic, underwater, mountain and even a sky level where the henchmen are trying to pack away the clouds and you have to fly a plane and shoot down the Rat packers.

once you have conquer and retrieved all of the pieces from the levels then you go to planet zeal and work your way into the zeal headquarters for the final showdown with Colin Zeal.

the gameplay will have a very slapstick aproach, especialy the Rat Packers as they will be like the stereotypical stupid side kick. when the world is being packed away it will happen in a very cartoony unrealistic manar, when the rat packers come onto the planet the will carry suit which will seem to be bottemless as they take down trees and put them into suitcases playing on the clasic gags from tom and jerry( and loony toons and will also have a very strong new york broadway feel to Colin zeal and the henchmen characters.


this video is music from tom and jerry, the ending will be the Rat Packers theme